Contents:
Flawed
Beginning
History
Begins
Early UOP's
"The Dr.1 is Porked!"
SWWISA
The Last Classic UOP
To
the East!
Revolution
of CdT
A New Breed of UOP
Pat Wilson and WFP
Stachel's Hell's Angels
The Promised Land
The End of the Road
Back
to Main Page
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"The Dr.1
is Porked"
The History of Flight Models
In addition to many glaring historical errors within the overall
setup of Red Baron, the game also suffered from a lack-luster flight and
damage model. In Red Baron II, bullets streamed from the guns in a perfect
line, far from the historical reality of real World War I combat. Aircraft
actually gained speed when they lost their wings, and could still be
controlled even with most of their parts missing. Other glaring errors
included two-seater aircraft circling endlessly over targets, coming down
only when they ran out of petrol and impacted the dirt below. It was a
circus sideshow of freakish errors, blunders, and embarrassing problems
that no self-respecting Flight Sim pilot should have to endure.
Stepping into this quagmire were the flight and damage model
creators of Red Baron’s community. These are often the unsung heroes,
the ones who make the files that alter how the planes feel and fight in
the air. While the other creators were improving the graphics, sounds and
other details, these were the folks hard at work “under the hood”,
correcting the plethora of errors within the data files that controlled
the planes.
One of the first to step into the void were the Fairy Godmothers of
Flight. The group, comprised of Chuck Holden, Bluevoss, and Cap’n
Darwin, attempted to correct all that was wrong with the flight models and
also attempted to correct the damage model. The difficulty with all of
this, as with every patch ever made for the game, was the lack of any
blueprint explaining what all of the data in the files meant. It was an
endless process of “tweak this file a little, load up the game, fly and
revise”. Cap’n Darwin also created many of the editors used for
altering the flight and damage model files: the infamous Fmparam.dat and
Acspecs.dat files. His work led to the groundbreaking flight and damage
models created during Red Baron’s lifetime. His latest work is the
famous control panel in Full Canvas Jacket, which allows users to
customize virtually everything about their game.
As the years progressed, flight models began to be produced by
others. Panama Red was a major contributor, creating some of the most
impressive flight models ever seen. His work greatly enhanced the way Red
Baron flew, and as a result, greatly extended the life of the game. His
flight model was featured in all major UOP’s by 2000 and was used all
the way through much of the Western Front Patch of 2001.
Along the way, even more flight models were produced. Greybeard,
Wilhelm von Wellenhousen, Captain Royce, and others continued to create
flight models that attempted to succeed at various goals. Some wanted to
get the best performance out of the computer-controlled planes surrounding
the player in the game. Others were committed to complete historical
accuracy; making each plane climb, sustain level flight, and dive at the
appropriate speeds and times. Others strove to create a compromise. There
is little else to add with words, but so much went on with endless
testing, revising, and republishing each flight model. Countless hours and
even months went into each work and each strove valiantly to create the
ideal in Red Baron. It is important to stress that no one flight model has
ever been considered the best. None of us have ever flown a World War I
era aircraft, let alone all of the ones modeled in the game. Each flight
model is a success in their own right and a “best of” label can only
be applied by the end user who selects one over the other.
This certainly doesn’t
mean there was a lack of heated debate over how certain planes handled.
The famous “The Fokker Dr1 is Porked!” thread on the Flight Sim Forum
of early 2000 can certainly attest to that. Passions ran high over which
Flight Model was the best, but finally the community “agreed to
disagree” and in the end, various patches featured various flight
models.
Damage models were also a major sticking point. The hit-boxes, the
data bubble surrounding each plane in flight that detects whether or not
the plane has been hit. These were often too large for the plane,
sometimes by ten to twenty times too large. The famous “Charlie Brown
Head”, named for the gigantic head modeled on the Pfalz DIIIa damage
file, is a good example of some of the puzzling errors found in the damage
model. Many contributors, including Uhlan, a founding member of SWWISA,
and Zinteck, are credited for creating some of the best damage models
around. Without these important works, the flight models created would
have been all for nothing. It was vital to have an accurate and
challenging damage model to compliment the improved flight
characteristics. The latest work by Rens, combines not only a flight and
damage model, but couples it with the wing data files to create some of
the most accurate and intense flights to date.

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