Courtesy of Skidmark
- View Flight
Plan option after selecting mission.
- Eliminate
waypoints - no sense in flying back to make a waypoint after you've
been drawn off in battle Set up as few waypoints as possible.
- Waypoint
locations - set up a line to get across NML between infantry locations, those
high brass ass CO's will send you directly over the enemy!
- Use waypoints
with as few guns to shoot at you as possible, ammo dumps and rail yards
are out as far as navigation waypoints, airdromes have at least
3,bridges 2,towns have none. Not much you can do about escort
missions AFAIK .
Courtesy of Tussnet
- When I'm in a furball, I always try
hard to be the highest plane in the fight. Then I just dive on the
enemies and push them lower to the ground, the whole time staying
higher than everybody. This way, I am assured nobody is going to be
on my tail when I'm picking my next target, plus if one of my
wingmen get in trouble, I can dive to him. The AI is easier to shoot
down when they're trying to shoot someone else down.
- For Balloon attacks: Be greedy and go
for the balloon, while your wingmen go for the ground installations,
so when the CAP dives on you, you will be the highest in the fight.
- Aerodrome attacks: Use the LIFO rule,
Last In of all your wing mates, First Out, for every pass. This way
the guns will concentrate on them, and not you. If your wingmen
start to go home, don't go for "Just one more pass". Go
with em.
- 2 - Seaters: Stay under them the whole
time. No exceptions. If the start to turn so the gunner can get a
shot at you, bank the same way they are banking, then push FORWARD
on the stick for a little bit, then start to turn with them. This
gets you under them as you turn. When you shoot at them, LEAD them.
I don't think people lead these planes enough and end up hitting the
bottom of the fuse. Shooting off the props of 2-seaters constitute
for most of my and my wingmen's kills. Reminder: The 2 seaters like
to get behind you now, so BREAK HARD if you start taking hits from
behind.
- Collisions: Avoid these. Even if they
don't break your plane apart, they might decelerate your plane to no
airspeed, and you'll spin to your death. Get close to planes, but if
you get TOO close, or the difference in airspeed is too much, just
break off. Another go around is much better than dying.
- Ground Fire: Avoid at all cost, but
drag enemies to your installations so the ground fire can pick them
apart
Courtesy of Ziggy
Some things to keep in mind
while you fly missions in SP...
-
Avoid using any of the
keys.... aka.... "N", "E" and "F".
Only use your eyes..... if ya cant see it.... you cant know about
it.... if you cant see the national markings, or tell by the shape
of the mid range model..... it is a unknown and to be treated as
such...... use the "T" key only after you visually ID a
plane as being friend or foe.
-
If not the flight leader
then always follow the flight leader.... as in many many times the
flight I will be apart of but not the lead will pass a flight of
enemy planes.... close enough to tell what type of plane they are
and to see the pilot/obsver figures, yet... the flight leader will
ignore them and continue on to the mission target.
-
If the flight leader
always follow the mission... many have a time limit in getting to
the mission target..... defend the balloon and such... you may shoot
down a ton of enemies on the way, but if the balloon gets zapped
because you putzed around shooting up things on the way....you will
be in the deep six once you get back to base.... and in reality...
get hammered big time....
-
Depending on your
position in a flight, you could/will be the wingman to the ai pilot
in line in front of you.... stick with that guy, protect him....You
should have noticed that if there is a AI pilot behind you on the
position list they generally will be your wingman and follow you
around....some do a good job and will ignore bad guys... even ones
shooting them.... so watch them too....
The point? As players even with the 255% ai enhancments it is
possible to gain a kill record far beyond what even MvR would be
capable....(thats if the game doesnt decide to whack you off no
matter what you do and Ive seen and experienced this many many
times). By following/sticking to the above 4 suggestions you will
bring your kill count to a realistic level..... you will experience
the game better.....
Courtesy of Seminole
Granted
if you fly as a low ranking pilot, with little experience (few kill
credits) you can be duped into some very tricky situations.
Once I gain rank and take command of a squadron I find things improve
considerably in the AI's ability....with a little help from me.
-
As
CO I can then take the new guys up to high altitude and stand back
and let them take out easy marks like BE2cs and watch their skills
improve considerably.
-
Another
good tactic is to look for a balloon attack mission and reassign
myself as leader and limit the flight to one inexperienced pilot. I
can get the balloon and then watch the rookie's tail when the
covering flight attacks. If he survives this first encounter he has
the potential of becoming a good addition to the squadron.
In
the campaign I'm flying now I was drafted into Jasta 11 and by January
1917 I had assumed command. During January and February I concentrated
on letting the other pilots get the majority of the kills. By March all
my pilots had at least 5.
The payoff came this morning as we were assigned an aerodrome attack
mission. En route, we ran across a flight of Neuiport 11's
attacking our infantry. We broke this up and got one kill without
loss. I broke off and headed to the assigned aerodrome. Upon
arriving ,there was a flight of Neuiport 17's on the field. I strafed a
hanger and AA battery then turned to engage the Neuiports, which by this
time were airborne. The Jasta joined in, wiped them out, and then
attacked the aerodrome inflicting damage...until I broke off the attack.
The total kills were 7 for the mission, with heavy damage to the enemy
inflicted, and a score of almost 200,000.The friendly AI performed
flawlessly.
I have to believe that the "bad reputation" the AI has isn't
totally deserved....at least the AI that controls friendly pilots. The
AI ability of the enemy opponents, on the other hand, is probably the
least capable since the player has no opportunity to affect it. It does
leave one wishing for better skilled foemen at times.
|